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Project Update - Dec 2/2013 - Feedback


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#1 Kyle Polulak

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Posted 02 December 2013 - 02:25 PM

You can see the latest Command Chair post from the Dev Team here: http://mwomercs.com/...date-dec-22013/

Spoiler


Please let us know what you think!

#2 Chemie

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Posted 02 December 2013 - 02:42 PM

so CW is not even started development....great,

UI2 will be implemented with a mechlab that is seriously flawed and has been pointed out by almost every player's feedback to date on the public tests

UI2 is "months away" despite being originally planned for spring...err launch....err....2013....definitely before Dec/13 but now Feb/March/14?

So I guess this is better than the past 3 months of silence but still a very bad answer to pressing needs.

Edited by Chemie, 02 December 2013 - 02:43 PM.


#3 Deathz Jester

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Posted 02 December 2013 - 02:44 PM

Very nice, detailed update; no empty promises or extremely vague information [seriously, no sarcasm]. Thank you, made it bother me less that CW is probably still way off

Edited by Iron Harlequin, 02 December 2013 - 02:45 PM.


#4 AgroAlba

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Posted 02 December 2013 - 02:44 PM

What in the world is the {LT-MOB-25}-pit glass feature that was discussed?

#5 keith

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Posted 02 December 2013 - 02:45 PM

View PostChemie, on 02 December 2013 - 02:42 PM, said:

so CW is not even started development....great,

UI2 will be implemented with a mechlab that is seriously flawed and has been pointed out by almost every player's feedback to date on the public tests

UI2 is "months away" despite being originally planned for spring...err launch....err....2013....definitely before Dec/13 but now Feb/March/14?

So I guess this is better than the past 3 months of silence but still a very bad answer to pressing needs.


thats the nice way to put UI2.0. now after that u will have 4 game types with how much of a population?

#6 StalaggtIKE

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Posted 02 December 2013 - 02:45 PM

Thanks for the detailed updates. Looking forward to you incorporating our feedback into UI 2.0 and the additional game modes.

Edited by StalaggtIKE, 02 December 2013 - 02:48 PM.


#7 Roadbeer

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Posted 02 December 2013 - 02:47 PM

So much dataporn in one day

#8 Chemie

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Posted 02 December 2013 - 02:50 PM

View Postkeith, on 02 December 2013 - 02:45 PM, said:


thats the nice way to put UI2.0. now after that u will have 4 game types with how much of a population?


Yah because spliting the queue is worth adding a "death match" which is the same as assault except no base cap (which was essentially eliminated with slower cap times except when a team was dumb enough to allow 4+ players on their base). What % of assault games ended with a cap? <10% i bet.

Edited by Chemie, 02 December 2013 - 02:53 PM.


#9 Nehkrosis

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Posted 02 December 2013 - 02:51 PM

Nice!
shtuff to look forward to :wub:

#10 Zyllos

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Posted 02 December 2013 - 02:53 PM

Paul Inouye said:

The Attack/Defend Mode is in progress and we have some functioning turrets that will be fortifying Forward Operating Bases in the mode and the game mode is being investigated for any retrofit issues with the older maps. This game mode in particular will have to take into consideration special rules or functionality for Community Warfare and how defensive positions operate and are possibly upgraded. This will be the first game mode to see a potential “respawn” system. We will update when we prep this mode to go live.


This will add a LOT more variety to the already extremely monotonous gameplay we have right now.

#11 XX Sulla XX

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Posted 02 December 2013 - 02:53 PM

Nice update. Hopefully we will get the new map this month along with the new game mode.

#12 Hexenhammer

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Posted 02 December 2013 - 02:54 PM

View PostRoadbeer, on 02 December 2013 - 02:47 PM, said:

So much dataporn in one day


Posted Image

#13 Scromboid

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Posted 02 December 2013 - 02:55 PM

Great update!!

This is the kind of communication that we've been asking for! Awesome job, guys, and thank you!

#14 JDH4mm3r

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Posted 02 December 2013 - 02:56 PM

Quote

Project Update:
Community Messaging:
We are currently changing some of the avenues for community information updates and plan to get this stuff out ASAP. One of the changes is to the Ask the Devs format of Q and A.

Current plans are to shift the regular forum updates to a video format which will hopefully be a little less time consuming as the current method of communication. Our first video is targeted for mid-December if everything works out as planned. Stay tuned for updates around that time.



Okay, let me be frank and to the point:

I'm deaf.

Yes, I'M serious.

so i'll repeat: I'm DEAF as in require my eyes to read and communicate. That being said:

HOW do YOU expect ME to understand a single word without some sort of captioning or anything? I know there are some people willing to translate what you devs talk about but FFS, you are kinda NOT BEING FAIR to those with hearing impairments who actually require the need to READ and not listen since our ears don't exactly work like yours.

#15 p8ragon

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Posted 02 December 2013 - 02:57 PM

View PostJDH4mm3r, on 02 December 2013 - 02:56 PM, said:



Okay, let me be frank and to the point:

I'm deaf.

Yes, I'M serious.

so i'll repeat: I'm DEAF as in require my eyes to read and communicate. That being said:

HOW do YOU expect ME to understand a single word without some sort of captioning or anything? I know there are some people willing to translate what you devs talk about but FFS, you are kinda NOT BEING FAIR to those with hearing impairments who actually require the need to READ and not listen since our ears don't exactly work like yours.


Closed captions?

...all this communication has made me tempted to buy some mc :wub:

Edited by p8ragon, 02 December 2013 - 03:33 PM.


#16 Tyr Gunn

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Posted 02 December 2013 - 02:58 PM

Great updates. I'm looking forward to many of these new features and design elements.

#17 CyclonerM

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Posted 02 December 2013 - 02:59 PM

Nice updates ;)

Have you thought of Dropships in Attack/defense mode instead of bases protected by turrets? I mean, those ERPPCs, LRM launchers and autocannons on that Union may be cooler than a little supply base with a few machine gun turrets, quiaff ? :wub:

Posted Image

#18 Tyr Gunn

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Posted 02 December 2013 - 03:02 PM

View PostJDH4mm3r, on 02 December 2013 - 02:56 PM, said:



Okay, let me be frank and to the point:

I'm deaf.

Yes, I'M serious.

so i'll repeat: I'm DEAF as in require my eyes to read and communicate. That being said:

HOW do YOU expect ME to understand a single word without some sort of captioning or anything? I know there are some people willing to translate what you devs talk about but FFS, you are kinda NOT BEING FAIR to those with hearing impairments who actually require the need to READ and not listen since our ears don't exactly work like yours.

Not to be insensitive, but how do you consume other forms of media? Probably closed captions, right? If they fail to provide (CC), you'll have to wait until someone transcribes the video. Considering this communities busy body population, that'll probably mean a delay of only a few hours.

#19 New Day

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Posted 02 December 2013 - 03:03 PM

View PostRoadbeer, on 02 December 2013 - 02:47 PM, said:

So much dataporn in one day

Where they hoarding all this? If they did, they really need someone to manage their PR.

#20 Voivode

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Posted 02 December 2013 - 03:07 PM

Nice. Been waiting for additional game modes.





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